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If the player jumps over the Dash Panel at the beginning of the loop and stands on the curve, the camera will tilt slightly to the left. There is a loop positioned right behind Metal Sonic's standing point.
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If the player takes damage as Classic Sonic in any level and falls next to a wall, a large portion of their Rings will stick to and climb up the wall. When Sonic re-enters the level, the wave sent from the boost will be seen.
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To perform this glitch, the player must boost and pause at almost the same time, then hit Restart. Sonic will not be able to turn into Super Sonic until he collects at least one more ring. If Sonic jumps while grinding and turns into Super Sonic in midair, he will continue grinding with the Chaos Emeralds briefly hovering around him instead of transforming. Much like in the classic Sonic games, certain actions can cause the player to become stuck in walls, forcing them to restart. Many of them have not been confirmed by Sega.
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Unless otherwise noted, all glitch names are conjectural. This article contains a list of glitches from Sonic Generations. Main page Script Credits Glitches Beta elements Gallery
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