
You can attempt to mitigate crashes in these isolated cases by choosing a different injection point. Sometimes, targets just crash because of the injection location that you are trying to hook. to check what writes/accesses) can cause crashing, even without anti-cheat/anti-debugger mechanisms in place, and even with VEH/page exceptions. One way is by using SE plugin.Īttaching debugger (e.g. Can you post your script so I can test it if it will crash my game Also like above, I made a multiplier for "mana" and it's a pretty simple "add xxx,xxx+x" and it still crashed.
CRUSH CRUSH CHEAT ENGINE MULTIPLIER CODE
The weird thing about this code is if I put N=124, the game doesn't crash after 2 to 3 battles but if I put a lower number it often crashes during a battle or after that.
CRUSH CRUSH CHEAT ENGINE MULTIPLIER HOW TO
As for the codes, this is my code (It's not a script coz I don't know how to make one yet): No, I'm only using Disgaea 2 coz it's the latest game I've encountered with this problem. If the game crashes after enabling script (even after sometime) maybe your script isn't right? I don't know how to help, i have made an xp multiplier for the same game and it works fine, maybe youre injecting in wrong place. Make sure you're on latest version of CE as well. You should be fine with vehdebug for most games. The crashes occurred without me injecting a new code so that just made me more confused coz I thought it's the code that's causing the crash. Made a multiplier for "Mana" which is a simple injection of add xxxx, xxxx+x code and it still crashed Used the "find out what this opcode accesses" and it crashed during battle Put a breakpoint after the battle and wondered the base and done things like buy stuff and other things and it still crashed but the list did not turn red

Put a breakpoint and the game crashed after I killed an enemy and the list turned red which could mean it reached that point and broke it Okay, tried things with your advice and here's the result : Or find the opcode that reads the variable where the exp is stored, right click this opcode and 'find out what this opcode accesses" or something like this, which will show you all the variables this opcode is reading (if it only reads exp and if it only multiplies the variable that it read then yes, It works solely with exp). Put a breakpoint on an opcode of the function and see when it breaks (not just when u gain exp ? and even then, it doesn't prove that it just works with exp but if it breaks whenever and the variable read insn't exp, it proves the opposite). Last edited by akimikage on Fri 4:12 pm edited 1 time in total This is the format (not exact) that I made the exp multiplier with The game never crashes without the multiplier though so I'm pretty it's the multiplier that I made. The crashes are so random that I don't know what's the cause. Sometimes when I attach the debugger, during battle or after a battle.

I made an exp multiplier using the knowledge I learned here( thanks again CE experts ) and it works but the game crashes randomly. A reference game that I'm playing right now that crashes is Disgaea 2. Waiting for cheat makers to make the cheat sometimes takes too long or even being not made at all so I wanna learn how to do this on my own. Mind you that simple cheats that don't require a debugger work. I tried using different versions of CE or different debugger method to no avail. So I wanna ask the experts here what steps I could take to prevent the game from crashing. It's like it has DRM, which it should not have coz it's an SP game. For example, Borderlands 2(? can't remember which one) and many others.

There are SP games that crash whenever I use cheat engine or when I attach CE's debugger to make more advance cheats. Posted: Fri 3:56 pm Post subject: Crashing games using CE help
