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Fbx exporter
Fbx exporter











fbx exporter

See Collada in the FBX Export options section for more information.įBXExportColladaSingleMatrix

fbx exporter

This function is the script equivalent of the Collada option. See Cameras in the FBX Export options section for more information. Use this function to either include or exclude cameras in your FBX export. Note: You must apply the set to the Objects Transform node and not the Shape node. See Geometry Cache File(s) in the FBX Export Options for more information. This command is the script version of the Geometry Cache file(s) option in the FBX Exporter. See Resample All in the FBX Export Options for more information. This command is the script version of the Resample Animation option in the FBX Exporter. See Bake Animation in the FBX Export Options for more information.įBXExportBakeResampleAll -v This command is the script equivalent of the Step field in the Bake animation option. See Bake Animation in the FBX Export Options for more information. This command is the script equivalent of the Start field in the Bake animation option. This command is the script equivalent of the End field in the Bake animation option. See Bake Animation in the FBX Export Options. This command is the script equivalent of the Bake animation option. Note: If the plug-in does not detect a need for the conversion, no Fbx_Root node is added.įBXExportBakeComplexAnimation -v This option facilitates backward compatibility as it generates the FBX file the same way as earlier releases of the plug-in. Recalculates all animation FCurves so their values reflect the new World system.Īdds a transformation node to the top of the scene to contain the transformations needed to transport the data into the new World system. No conversion takes place and the exported data is unaffected. See Axis conversion in the FBX Export Options for more information. This command lets you set an export conversion method. Setting this command to False ensures that the animation data is not filtered.įBXExportAxisConversionMethod This eliminates constant keys on a FCurve and helps to reduce the size of resampled FCurves, especially Scale. This is the script equivalent of the Constant Key Reducer in the FBX Export Options.įilters FBX animation FCurves through a Constant Key Reducer. See Animation in the FBX Export Options for more information.įBXExportAppl圜onstantKeyReducer -v Use this script to export only animation. The following MEL commands are used to emulate export options in the FBX export user interface.Īdd the -s flag if you want to change the export process so it exports the selected objects instead of an “export all” operation.













Fbx exporter